[ADDED] a begin for the turn base
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@@ -221,6 +221,18 @@ namespace Client
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int lobbyElapsedID = JSONConvert.GetLobbyID(payload);
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//todo set next round
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break;
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case JSONConvert.GameCommand.INITIALIZE:
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int lobbyID = JSONConvert.GetLobbyID(payload);
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string userName = JSONConvert.GetUsernameLogin(payload);
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if (lobbyID == clientData.Lobby.ID)
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if (userName == clientData.User.Username)
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{
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clientData.User.TurnToDraw = true;
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Debug.WriteLine("[CLIENT] Setting a player's turnToDraw to true");
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}
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break;
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}
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@@ -27,6 +27,8 @@ namespace Client.ViewModels
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public Queue<double[][]> linesQueue;
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private Timer queueTimer;
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private bool wordGuessed = false;
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public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
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public ObservableCollection<string> Players { get; } = new ObservableCollection<string>();
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@@ -50,7 +52,23 @@ namespace Client.ViewModels
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private string _randomWord;
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public string RandomWord
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{
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get { return _randomWord; }
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get {
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if (data.User.TurnToDraw)
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return _randomWord;
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if (!wordGuessed)
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{
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string hiddenWord = "";
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for (int i = 0; i < _randomWord.Length; i++)
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{
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hiddenWord += "_ ";
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}
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return hiddenWord;
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}
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else
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return _randomWord;
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}
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set { _randomWord = value; }
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}
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@@ -59,10 +77,15 @@ namespace Client.ViewModels
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get { return data.User.Host; }
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}
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public bool UserTurnToDraw
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{
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get { return data.User.TurnToDraw; }
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}
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public ViewModelGame(GameWindow window)
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{
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this.window = window;
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_randomWord = "";
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buffer = new double[maxLines][];
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linesQueue = new Queue<double[][]>();
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OnKeyDown = new RelayCommand(ChatBox_KeyDown);
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@@ -99,7 +122,7 @@ namespace Client.ViewModels
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public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
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{
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if (e.ButtonState == MouseButtonState.Pressed)
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if (e.ButtonState == MouseButtonState.Pressed && data.User.TurnToDraw)
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{
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currentPoint = e.GetPosition(window.CanvasForPaint);
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}
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@@ -107,7 +130,7 @@ namespace Client.ViewModels
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public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
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{
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if (e.LeftButton == MouseButtonState.Pressed)
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if (e.LeftButton == MouseButtonState.Pressed && data.User.TurnToDraw)
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{
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double[] coordinates = new double[4];
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Line line = new Line();
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@@ -144,7 +167,9 @@ namespace Client.ViewModels
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public void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
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{
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sendArrayFromQueue(sender, null);
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if (data.User.TurnToDraw)
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sendArrayFromQueue(sender, null);
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}
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private void sendArrayFromQueue(object sender, ElapsedEventArgs e)
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@@ -35,12 +35,12 @@
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<ColumnDefinition Width="100"/>
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</Grid.ColumnDefinitions>
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<Label Grid.Row="0" Grid.Column="0" VerticalAlignment="Center" FontSize="20" Content="Pick a color -->"/>
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<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
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<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100" IsEnabled="{Binding UserTurnToDraw}"/>
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<Label Name="GuessWord" Grid.Row="0" Grid.Column="2" Content="{Binding Path=RandomWord, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" VerticalAlignment="Center" HorizontalAlignment="Center" FontSize="20"/>
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<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET"/>
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<Button Name="CanvasReset" Click="CanvasReset_Click" Grid.Row="0" Grid.Column="3" Content="RESET" IsEnabled="{Binding UserTurnToDraw}"/>
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</Grid>
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<Button Name="StartGame" Grid.Row="0" Grid.Column="2" Content="Start Game" FontSize="20" Command="{Binding ButtonStartGame}" IsEnabled="{Binding IsHost}"/>
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