Merge branch 'master' into stateful-canvas
This commit is contained in:
@@ -9,10 +9,13 @@ using System.Diagnostics;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using static SharedClientServer.JSONConvert;
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namespace Server.Models
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{
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public delegate void Callback();
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class ServerClient : ObservableObject
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{
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private TcpClient tcpClient;
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@@ -22,7 +25,8 @@ namespace Server.Models
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private int totalBufferReceived = 0;
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public User User { get; set; }
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private ServerCommunication serverCom = ServerCommunication.INSTANCE;
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private Callback OnMessageReceivedOk;
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/// <summary>
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/// Constructor that creates a new serverclient object with the given tcp client.
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@@ -86,17 +90,18 @@ namespace Server.Models
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}
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ar.AsyncWaitHandle.WaitOne();
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// start reading for a new message
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnRead), null);
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}
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catch (IOException e)
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{
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Debug.WriteLine("[SERVERCLIENT] Client disconnected! exception was " + e.Message);
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tcpClient.Close();
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ServerCommunication.INSTANCE.ServerClientDisconnect(this);
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}
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}
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/// <summary>
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@@ -108,21 +113,21 @@ namespace Server.Models
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Debug.WriteLine($"Got message : {Encoding.ASCII.GetString(message)}");
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byte id = message[4];
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byte[] payload = new byte[message.Length - 5];
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Array.Copy(message,5,payload,0,message.Length-5);
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Array.Copy(message, 5, payload, 0, message.Length - 5);
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Debug.WriteLine("[SERVERCLIENT] GOT STRING" + Encoding.ASCII.GetString(payload));
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switch(id)
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switch (id)
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{
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case JSONConvert.LOGIN:
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// json log in username data
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string uName = JSONConvert.GetUsernameLogin(payload);
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if (uName != null)
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{
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User = new User(uName);
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User.Username = uName;
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Debug.WriteLine("[SERVERCLIENT] set username to " + uName);
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}
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break;
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case JSONConvert.MESSAGE:
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@@ -145,51 +150,58 @@ namespace Server.Models
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case JSONConvert.LOBBY:
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// lobby data
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LobbyIdentifier l = JSONConvert.GetLobbyIdentifier(payload);
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handleLobbyMessage(payload,l);
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handleLobbyMessage(payload, l);
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break;
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case JSONConvert.CANVAS:
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int typeToCheck = JSONConvert.GetCanvasMessageType(payload);
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switch (typeToCheck)
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{
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case JSONConvert.CANVAS_WRITING:
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dynamic canvasData = new
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{
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canvasType = typeToCheck,
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coords = JSONConvert.getCoordinates(payload),
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color = JSONConvert.getCanvasDrawingColor(payload)
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};
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serverCom.SendToLobby(serverCom.GetLobbyForUser(User),JSONConvert.GetMessageToSend(JSONConvert.CANVAS,canvasData));
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break;
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case JSONConvert.CANVAS_RESET:
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dynamic canvasDataForReset = new
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{
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type = JSONConvert.GetCanvasMessageType(payload)
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};
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serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(CANVAS, canvasDataForReset));
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break;
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switch (typeToCheck)
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{
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case JSONConvert.CANVAS_WRITING:
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dynamic canvasData = new
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{
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canvasType = typeToCheck,
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coords = JSONConvert.getCoordinates(payload),
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color = JSONConvert.getCanvasDrawingColor(payload)
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};
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serverCom.SendToLobby(serverCom.GetLobbyForUser(User),JSONConvert.GetMessageToSend(JSONConvert.CANVAS,canvasData));
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break;
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case JSONConvert.CANVAS_RESET:
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dynamic canvasDataForReset = new
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{
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type = JSONConvert.GetCanvasMessageType(payload)
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};
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serverCom.SendToLobby(serverCom.GetLobbyForUser(User), JSONConvert.GetMessageToSend(CANVAS, canvasDataForReset));
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break;
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}
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// canvas data
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// todo send canvas data to all other serverclients in lobby
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break;
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break;
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case JSONConvert.GAME:
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Debug.WriteLine("[SERVERCLIENT] Got a message about the game logic");
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string command = JSONConvert.GetGameCommand(payload);
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switch (command)
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{
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case "startGame":
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int lobbyID = JSONConvert.GetStartGameLobbyID(payload);
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serverCom.CloseALobby(lobbyID);
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ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
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break;
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switch (command)
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{
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case "startGame":
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int lobbyID = JSONConvert.GetStartGameLobbyID(payload);
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serverCom.CloseALobby(lobbyID);
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ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
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break;
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}
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break;
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case JSONConvert.RANDOMWORD:
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//Flag byte for receiving the random word.
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break;
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case JSONConvert.MESSAGE_RECEIVED:
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// we now can send a new message
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OnMessageReceivedOk?.Invoke();
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break;
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default:
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Debug.WriteLine("[SERVER] Received weird identifier: " + id);
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@@ -218,6 +230,15 @@ namespace Server.Models
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ServerCommunication.INSTANCE.JoinLobby(this.User,id, out isHost);
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sendMessage(JSONConvert.ConstructLobbyJoinSuccessMessage(isHost));
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ServerCommunication.INSTANCE.sendToAll(JSONConvert.ConstructLobbyListMessage(ServerCommunication.INSTANCE.lobbies.ToArray()));
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OnMessageReceivedOk = () =>
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{
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serverCom.sendToAll(JSONConvert.GetMessageToSend(JSONConvert.RANDOMWORD, new
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{
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id = serverCom.GetLobbyForUser(User).ID,
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word = JSONConvert.SendRandomWord("WordsForGame.json")
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}));
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OnMessageReceivedOk = null;
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};
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break;
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case LobbyIdentifier.LEAVE:
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id = JSONConvert.GetLobbyID(payload);
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@@ -228,6 +249,21 @@ namespace Server.Models
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}
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}
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private async void SendLobbyData()
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{
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string result = await WaitForData();
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if(result == "bruh momento")
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{
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}
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}
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private async Task<string> WaitForData()
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{
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await Task.Delay(1000);
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return "bruh momento";
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}
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/// <summary>
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/// sends a message to the tcp client
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/// </summary>
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@@ -90,7 +90,7 @@ namespace Server.Models
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/// send a message to all tcp clients in the list
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/// </summary>
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/// <param name="message">the message to send</param>
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public void sendToAll(byte[] message)
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public async void sendToAll(byte[] message)
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{
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foreach (ServerClient sc in serverClients)
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{
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@@ -142,6 +142,7 @@ namespace Server.Models
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{
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foreach (ServerClient sc in serverClientsInlobbies[l])
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{
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Debug.WriteLine("[SERVERCLIENT] Sending message");
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sc.sendMessage(message);
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}
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break;
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