Merge branch 'master' into stateful-canvas
This commit is contained in:
111
Client/Client.cs
111
Client/Client.cs
@@ -2,9 +2,12 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using System.Windows.Media;
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using System.Windows.Media;
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using System.Windows;
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using static SharedClientServer.JSONConvert;
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namespace Client
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@@ -30,6 +33,7 @@ namespace Client
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public Callback OnLobbiesListReceived;
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public LobbyJoinCallback OnLobbyJoinSuccess;
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public Callback OnLobbiesReceivedAndWaitingForHost;
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public Callback OnServerDisconnect;
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public LobbyCallback OnLobbyCreated;
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public LobbyCallback OnLobbyLeave;
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private ClientData data = ClientData.Instance;
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@@ -48,43 +52,60 @@ namespace Client
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private void OnConnect(IAsyncResult ar)
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{
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Debug.Write("finished connecting to server");
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this.tcpClient.EndConnect(ar);
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this.stream = tcpClient.GetStream();
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OnSuccessfullConnect?.Invoke();
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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try
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{
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this.tcpClient.EndConnect(ar);
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this.stream = tcpClient.GetStream();
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OnSuccessfullConnect?.Invoke();
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SendMessage(JSONConvert.ConstructUsernameMessage(username));
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this.stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete),null);
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} catch (Exception e)
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{
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Debug.WriteLine("Can't connect, retrying...");
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tcpClient.BeginConnect("localhost", Port, new AsyncCallback(OnConnect), null);
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}
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}
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private void OnReadComplete(IAsyncResult ar)
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{
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int amountReceived = stream.EndRead(ar);
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if (totalBufferReceived + amountReceived > 2048)
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if (ar == null || (!ar.IsCompleted) || (!this.stream.CanRead) || !this.tcpClient.Client.Connected)
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return;
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try
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{
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throw new OutOfMemoryException("buffer too small");
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}
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// copy the received bytes into the buffer
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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// add the bytes we received to the total amount
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totalBufferReceived += amountReceived;
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int amountReceived = stream.EndRead(ar);
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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if (totalBufferReceived + amountReceived > 2048)
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{
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throw new OutOfMemoryException("buffer too small");
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}
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while (totalBufferReceived >= expectedMessageLength)
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Array.Copy(buffer, 0, totalBuffer, totalBufferReceived, amountReceived);
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totalBufferReceived += amountReceived;
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int expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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while (totalBufferReceived >= expectedMessageLength)
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{
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// we have received the complete packet
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byte[] message = new byte[expectedMessageLength];
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// put the message received into the message array
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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handleData(message);
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totalBufferReceived -= expectedMessageLength;
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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}
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ar.AsyncWaitHandle.WaitOne();
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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} catch (IOException e)
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{
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// we have received the complete packet
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byte[] message = new byte[expectedMessageLength];
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// put the message received into the message array
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Array.Copy(totalBuffer, 0, message, 0, expectedMessageLength);
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handleData(message);
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totalBufferReceived -= expectedMessageLength;
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Debug.WriteLine($"reduced buffer: {expectedMessageLength}");
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expectedMessageLength = BitConverter.ToInt32(totalBuffer, 0);
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Debug.WriteLine("[CLIENT] server not responding! got error: " + e.Message);
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OnServerDisconnect?.Invoke();
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}
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ar.AsyncWaitHandle.WaitOne();
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stream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(OnReadComplete), null);
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}
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private void handleData(byte[] message)
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@@ -150,25 +171,33 @@ namespace Client
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// canvas data
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//clientData.CanvasData = JSONConvert.getCoordinates(payload);
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int type = JSONConvert.GetCanvasMessageType(payload);
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switch (type)
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{
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case JSONConvert.CANVAS_RESET:
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CReset?.Invoke();
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break;
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case JSONConvert.CANVAS_WRITING:
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CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
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// we hebben gedrawed, dus stuur dat we weer kunnen drawen
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break;
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switch (type)
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{
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case JSONConvert.CANVAS_RESET:
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CReset?.Invoke();
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break;
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case JSONConvert.CANVAS_WRITING:
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CanvasDataReceived?.Invoke(JSONConvert.getCoordinates(payload), JSONConvert.getCanvasDrawingColor(payload));
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// we hebben gedrawed, dus stuur dat we weer kunnen drawen
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break;
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}
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break;
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case JSONConvert.RANDOMWORD:
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//Flag byte for receiving the random word.
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int lobbyId = JSONConvert.GetLobbyID(payload);
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if(data.Lobby?.ID == lobbyId)
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ViewModels.ViewModelGame.HandleRandomWord(JSONConvert.GetRandomWord(payload));
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break;
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default:
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Debug.WriteLine("[CLIENT] Received weird identifier: " + id);
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break;
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}
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SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE_RECEIVED,null));
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}
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@@ -176,12 +205,14 @@ namespace Client
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{
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Debug.WriteLine("[CLIENT] sending message " + Encoding.ASCII.GetString(message));
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stream.BeginWrite(message, 0, message.Length, new AsyncCallback(OnWriteComplete), null);
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}
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private void OnWriteComplete(IAsyncResult ar)
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{
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Debug.WriteLine("[CLIENT] finished writing");
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stream.EndWrite(ar);
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stream.Flush();
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}
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}
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}
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@@ -11,10 +11,10 @@ using System.Collections.ObjectModel;
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using Client.Views;
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using System.Linq;
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using System.Windows.Data;
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using System.Data;
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using System.Windows.Controls.Primitives;
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using System.Windows.Controls;
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using System.Data;
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using System.Windows.Controls.Primitives;
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using System.Windows.Controls;
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namespace Client
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{
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class ViewModel : INotifyPropertyChanged
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@@ -38,6 +38,10 @@ namespace Client
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client = ClientData.Instance.Client;
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client.OnLobbiesListReceived = updateLobbies;
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client.OnLobbyLeave = leaveLobby;
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client.OnServerDisconnect = () =>
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{
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Environment.Exit(0);
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};
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OnHostButtonClick = new RelayCommand(hostGame);
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@@ -61,12 +65,10 @@ namespace Client
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private void becomeHostForLobby(int id)
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{
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Debug.WriteLine($"got host succes with data {id} ");
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wantToBeHost = true;
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wantToBeHostId = id;
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client.OnLobbiesReceivedAndWaitingForHost = hostLobbiesReceived;
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}
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private void hostLobbiesReceived()
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@@ -88,16 +90,14 @@ namespace Client
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private void joinLobby()
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{
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// lobby die je wilt joinen verwijderen
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// nieuwe binnengekregen lobby toevoegen
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if (SelectedLobby != null)
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{
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if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoinable)
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{
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return;
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}
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client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
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client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
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if (SelectedLobby != null)
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{
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if (SelectedLobby.PlayersIn == SelectedLobby.MaxPlayers || !SelectedLobby.LobbyJoinable)
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{
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return;
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}
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client.OnLobbyJoinSuccess = OnLobbyJoinSuccess;
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client.SendMessage(JSONConvert.ConstructLobbyJoinMessage(SelectedLobby.ID));
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}
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}
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@@ -1,225 +1,244 @@
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using Client.Views;
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using GalaSoft.MvvmLight.Command;
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using SharedClientServer;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Timers;
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using System.Windows;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Shapes;
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namespace Client.ViewModels
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{
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class ViewModelGame : INotifyPropertyChanged
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{
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public event PropertyChangedEventHandler PropertyChanged;
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private ClientData data = ClientData.Instance;
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private GameWindow window;
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private Point currentPoint = new Point();
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public Color color;
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public double[][] buffer;
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public int pos = 0;
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public int maxLines = 50;
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public Queue<double[][]> linesQueue;
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private Timer queueTimer;
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public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
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private dynamic _payload;
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public string _username;
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public string _message;
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public string Message
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{
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get
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{
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return _message;
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}
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set
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{
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_message = value;
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}
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}
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public bool IsHost
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{
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get { return data.User.Host; }
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}
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public ViewModelGame(GameWindow window)
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{
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this.window = window;
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if (_payload == null)
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{
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_message = "";
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}
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else
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{
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//_message = data.Message;
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//_username = data.User.Username;
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//Messages.Add($"{data.User.Username}: {Message}");
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}
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buffer = new double[maxLines][];
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linesQueue = new Queue<double[][]>();
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OnKeyDown = new RelayCommand(ChatBox_KeyDown);
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ButtonStartGame = new RelayCommand(BeginGame);
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ButtonResetCanvas = new RelayCommand(CanvasResetLocal);
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data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
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data.Client.CReset = CanvasResetData;
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}
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public ICommand OnKeyDown { get; set; }
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public ICommand ButtonStartGame { get; set; }
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public ICommand ButtonResetCanvas { get; set; }
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public void BeginGame()
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{
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queueTimer = new Timer(50);
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queueTimer.Start();
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queueTimer.Elapsed += sendArrayFromQueue;
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data.Client.SendMessage(JSONConvert.ConstructGameStartData(data.Lobby.ID));
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}
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private void CanvasResetLocal()
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{
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this.window.CanvasForPaint.Children.Clear();
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data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.CANVAS, JSONConvert.CANVAS_RESET));
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}
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public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
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||||
{
|
||||
if (e.ButtonState == MouseButtonState.Pressed)
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||||
{
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||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
}
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||||
}
|
||||
|
||||
public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
|
||||
{
|
||||
if (e.LeftButton == MouseButtonState.Pressed)
|
||||
{
|
||||
double[] coordinates = new double[4];
|
||||
Line line = new Line();
|
||||
|
||||
line.Stroke = new SolidColorBrush(color);
|
||||
//line.Stroke = SystemColors.WindowFrameBrush;
|
||||
line.X1 = currentPoint.X;
|
||||
line.Y1 = currentPoint.Y;
|
||||
line.X2 = e.GetPosition(window.CanvasForPaint).X;
|
||||
line.Y2 = e.GetPosition(window.CanvasForPaint).Y;
|
||||
coordinates[0] = line.X1;
|
||||
coordinates[1] = line.Y1;
|
||||
coordinates[2] = line.X2;
|
||||
coordinates[3] = line.Y2;
|
||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
buffer[pos] = coordinates;
|
||||
pos++;
|
||||
|
||||
window.CanvasForPaint.Children.Add(line);
|
||||
if (pos == maxLines)
|
||||
{
|
||||
double[][] temp = new double[maxLines][];
|
||||
for (int i = 0; i < maxLines; i++)
|
||||
{
|
||||
temp[i] = buffer[i];
|
||||
}
|
||||
linesQueue.Enqueue(temp);
|
||||
Array.Clear(buffer, 0, buffer.Length);
|
||||
pos = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void sendArrayFromQueue(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
|
||||
if (linesQueue.Count != 0)
|
||||
{
|
||||
Debug.WriteLine("[GAME] sending canvas data...");
|
||||
double[][] temp = linesQueue.Dequeue();
|
||||
data.Client.SendMessage(JSONConvert.ConstructDrawingCanvasData(temp,color));
|
||||
}
|
||||
}
|
||||
|
||||
public void Color_Picker(RoutedPropertyChangedEventArgs<Color?> e, GameWindow window)
|
||||
{
|
||||
Color colorSelected = new Color();
|
||||
colorSelected.A = 255;
|
||||
colorSelected.R = window.ClrPcker_Background.SelectedColor.Value.R;
|
||||
colorSelected.G = window.ClrPcker_Background.SelectedColor.Value.G;
|
||||
colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
|
||||
color = colorSelected;
|
||||
}
|
||||
|
||||
private void UpdateCanvasWithNewData(double[][] buffer, Color color)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
foreach (double[] arr in buffer)
|
||||
{
|
||||
Line line = new Line();
|
||||
line.Stroke = new SolidColorBrush(color);
|
||||
line.X1 = arr[0];
|
||||
line.Y1 = arr[1];
|
||||
line.X2 = arr[2];
|
||||
line.Y2 = arr[3];
|
||||
this.window.CanvasForPaint.Children.Add(line);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void CanvasResetData()
|
||||
{
|
||||
this.window.CanvasForPaint.Children.Clear();
|
||||
}
|
||||
|
||||
private void ChatBox_KeyDown()
|
||||
{
|
||||
//if enter then clear textbox and send message.
|
||||
if (Message != string.Empty) AddMessage(Message);
|
||||
Message = string.Empty;
|
||||
}
|
||||
|
||||
internal void AddMessage(string message)
|
||||
{
|
||||
Messages.Add($"{data.User.Username}: {message}");
|
||||
|
||||
_payload = new
|
||||
{
|
||||
username = data.User.Username,
|
||||
message = message
|
||||
};
|
||||
|
||||
//Broadcast the message after adding it to the list!
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
|
||||
}
|
||||
|
||||
public static void HandleIncomingMsg(string username, string message)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
Messages.Add($"{username}: {message}");
|
||||
});
|
||||
}
|
||||
public void LeaveGame(object sender, System.ComponentModel.CancelEventArgs e)
|
||||
{
|
||||
Debug.WriteLine("Leaving...");
|
||||
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
using Client.Views;
|
||||
using GalaSoft.MvvmLight.Command;
|
||||
using SharedClientServer;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.Timers;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Input;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Shapes;
|
||||
|
||||
namespace Client.ViewModels
|
||||
{
|
||||
class ViewModelGame : INotifyPropertyChanged
|
||||
{
|
||||
public event PropertyChangedEventHandler PropertyChanged;
|
||||
private ClientData data = ClientData.Instance;
|
||||
private GameWindow window;
|
||||
private Point currentPoint = new Point();
|
||||
public Color color;
|
||||
public double[][] buffer;
|
||||
public int pos = 0;
|
||||
public int maxLines = 50;
|
||||
public Queue<double[][]> linesQueue;
|
||||
private Timer queueTimer;
|
||||
|
||||
public static ObservableCollection<string> Messages { get; } = new ObservableCollection<string>();
|
||||
|
||||
private dynamic _payload;
|
||||
|
||||
public static string Word
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public string _username;
|
||||
|
||||
public string _message;
|
||||
public string Message
|
||||
{
|
||||
get
|
||||
{
|
||||
return _message;
|
||||
}
|
||||
set
|
||||
{
|
||||
_message = value;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsHost
|
||||
{
|
||||
get { return data.User.Host; }
|
||||
}
|
||||
|
||||
public ViewModelGame(GameWindow window)
|
||||
{
|
||||
this.window = window;
|
||||
if (_payload == null)
|
||||
{
|
||||
_message = "";
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//_message = data.Message;
|
||||
//_username = data.User.Username;
|
||||
//Messages.Add($"{data.User.Username}: {Message}");
|
||||
}
|
||||
|
||||
buffer = new double[maxLines][];
|
||||
linesQueue = new Queue<double[][]>();
|
||||
OnKeyDown = new RelayCommand(ChatBox_KeyDown);
|
||||
ButtonStartGame = new RelayCommand(BeginGame);
|
||||
ButtonResetCanvas = new RelayCommand(CanvasResetLocal);
|
||||
data.Client.CanvasDataReceived = UpdateCanvasWithNewData;
|
||||
data.Client.CReset = CanvasResetData;
|
||||
}
|
||||
|
||||
public ICommand OnKeyDown { get; set; }
|
||||
public ICommand ButtonStartGame { get; set; }
|
||||
public ICommand ButtonResetCanvas { get; set; }
|
||||
|
||||
public void BeginGame()
|
||||
{
|
||||
|
||||
queueTimer = new Timer(50);
|
||||
queueTimer.Start();
|
||||
queueTimer.Elapsed += sendArrayFromQueue;
|
||||
data.Client.SendMessage(JSONConvert.ConstructGameStartData(data.Lobby.ID));
|
||||
}
|
||||
|
||||
|
||||
private void CanvasResetLocal()
|
||||
{
|
||||
this.window.CanvasForPaint.Children.Clear();
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.CANVAS, JSONConvert.CANVAS_RESET));
|
||||
}
|
||||
|
||||
|
||||
public void Canvas_MouseDown(MouseButtonEventArgs e, GameWindow window)
|
||||
{
|
||||
if (e.ButtonState == MouseButtonState.Pressed)
|
||||
{
|
||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
}
|
||||
}
|
||||
|
||||
public void Canvas_MouseMove(MouseEventArgs e, GameWindow window)
|
||||
{
|
||||
if (e.LeftButton == MouseButtonState.Pressed)
|
||||
{
|
||||
double[] coordinates = new double[4];
|
||||
Line line = new Line();
|
||||
|
||||
line.Stroke = new SolidColorBrush(color);
|
||||
//line.Stroke = SystemColors.WindowFrameBrush;
|
||||
line.X1 = currentPoint.X;
|
||||
line.Y1 = currentPoint.Y;
|
||||
line.X2 = e.GetPosition(window.CanvasForPaint).X;
|
||||
line.Y2 = e.GetPosition(window.CanvasForPaint).Y;
|
||||
coordinates[0] = line.X1;
|
||||
coordinates[1] = line.Y1;
|
||||
coordinates[2] = line.X2;
|
||||
coordinates[3] = line.Y2;
|
||||
currentPoint = e.GetPosition(window.CanvasForPaint);
|
||||
buffer[pos] = coordinates;
|
||||
pos++;
|
||||
|
||||
window.CanvasForPaint.Children.Add(line);
|
||||
if (pos == maxLines)
|
||||
{
|
||||
double[][] temp = new double[maxLines][];
|
||||
for (int i = 0; i < maxLines; i++)
|
||||
{
|
||||
temp[i] = buffer[i];
|
||||
}
|
||||
linesQueue.Enqueue(temp);
|
||||
Array.Clear(buffer, 0, buffer.Length);
|
||||
pos = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void sendArrayFromQueue(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
|
||||
if (linesQueue.Count != 0)
|
||||
{
|
||||
Debug.WriteLine("[GAME] sending canvas data...");
|
||||
double[][] temp = linesQueue.Dequeue();
|
||||
data.Client.SendMessage(JSONConvert.ConstructDrawingCanvasData(temp,color));
|
||||
}
|
||||
}
|
||||
|
||||
public void Color_Picker(RoutedPropertyChangedEventArgs<Color?> e, GameWindow window)
|
||||
{
|
||||
Color colorSelected = new Color();
|
||||
colorSelected.A = 255;
|
||||
colorSelected.R = window.ClrPcker_Background.SelectedColor.Value.R;
|
||||
colorSelected.G = window.ClrPcker_Background.SelectedColor.Value.G;
|
||||
colorSelected.B = window.ClrPcker_Background.SelectedColor.Value.B;
|
||||
color = colorSelected;
|
||||
}
|
||||
|
||||
private void UpdateCanvasWithNewData(double[][] buffer, Color color)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
foreach (double[] arr in buffer)
|
||||
{
|
||||
Line line = new Line();
|
||||
line.Stroke = new SolidColorBrush(color);
|
||||
line.X1 = arr[0];
|
||||
line.Y1 = arr[1];
|
||||
line.X2 = arr[2];
|
||||
line.Y2 = arr[3];
|
||||
this.window.CanvasForPaint.Children.Add(line);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void CanvasResetData()
|
||||
{
|
||||
this.window.CanvasForPaint.Children.Clear();
|
||||
}
|
||||
|
||||
private void ChatBox_KeyDown()
|
||||
{
|
||||
//if enter then clear textbox and send message.
|
||||
if (Message != string.Empty) AddMessage(Message);
|
||||
Message = string.Empty;
|
||||
}
|
||||
|
||||
internal void AddMessage(string message)
|
||||
{
|
||||
Messages.Add($"{data.User.Username}: {message}");
|
||||
|
||||
_payload = new
|
||||
{
|
||||
username = data.User.Username,
|
||||
message = message
|
||||
};
|
||||
|
||||
//Broadcast the message after adding it to the list!
|
||||
data.Client.SendMessage(JSONConvert.GetMessageToSend(JSONConvert.MESSAGE, _payload));
|
||||
}
|
||||
|
||||
/*
|
||||
* MISC make this a callback
|
||||
* Handles the incoming chat message from another client.
|
||||
*/
|
||||
public static void HandleIncomingMsg(string username, string message)
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(delegate
|
||||
{
|
||||
Messages.Add($"{username}: {message}");
|
||||
});
|
||||
}
|
||||
public void LeaveGame(object sender, CancelEventArgs e)
|
||||
{
|
||||
Debug.WriteLine("Leaving...");
|
||||
data.Client.SendMessage(JSONConvert.ConstructLobbyLeaveMessage(data.Lobby.ID));
|
||||
}
|
||||
|
||||
/*
|
||||
* MISC make this a callback
|
||||
* Handles the random word that has been received from the server.
|
||||
*/
|
||||
public static void HandleRandomWord(string randomWord)
|
||||
{
|
||||
Debug.WriteLine("[CLIENT] Reached the handle random word method!");
|
||||
Word = "NegerPik";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -50,6 +50,9 @@
|
||||
</Grid>
|
||||
|
||||
<Button Name="StartGame" Grid.Row="0" Grid.Column="2" Content="Start Game" FontSize="20" Command="{Binding ButtonStartGame}" IsEnabled="{Binding IsHost}"/>
|
||||
<Label Name="GuessWord" Grid.Row="0" Grid.Column="1" Content="{Binding Path=Word, UpdateSourceTrigger=PropertyChanged}" Margin="140,0,109,0"/>
|
||||
|
||||
<xctk:ColorPicker Name="ClrPcker_Background" SelectedColorChanged="ClrPcker_Background_SelectedColorChanged_1" Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Center" Height="22" Width="100"/>
|
||||
|
||||
|
||||
<Border Grid.Row="1" Grid.Column="1" Margin ="10,10,10,10" BorderBrush="Black" BorderThickness ="2.5">
|
||||
|
||||
Reference in New Issue
Block a user