change name of quaternion array
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@@ -76,14 +76,14 @@ private:
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msg.thrust_body[1] = 0; // east
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msg.thrust_body[1] = 0; // east
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msg.thrust_body[2] = 0; // down
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msg.thrust_body[2] = 0; // down
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std::array<float, 4> array = {0, 0, 0, 0};
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std::array<float, 4> q = {0, 0, 0, 0};
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calculate_quaternion(array, degrees_to_radians(270), 0, 0);
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calculate_quaternion(q, degrees_to_radians(270), 0, 0);
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}
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}
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msg.q_d[0] = array[0];
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msg.q_d[0] = q[0];
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msg.q_d[1] = array[1];
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msg.q_d[1] = q[1];
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msg.q_d[2] = array[2];
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msg.q_d[2] = q[2];
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msg.q_d[3] = array[3];
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msg.q_d[3] = q[3];
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msg.timestamp = this->get_clock()->now().nanoseconds() / 1000;
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msg.timestamp = this->get_clock()->now().nanoseconds() / 1000;
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vehicle_setpoint_publisher_->publish(msg);
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vehicle_setpoint_publisher_->publish(msg);
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