add camera timer to check if it should exit
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@@ -286,7 +286,7 @@
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}
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function handle_ws_message(data) {
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console.log("Handling message " + data);
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// console.log("Handling message " + data);
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if (data.type == "STATUS") {
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document.getElementById("batterypercentage").innerHTML = "Battery percentage: " + data.data.battery_percentage.toString().substring(0, 4) + "%";
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document.getElementById("cpuload").innerHTML = "CPU load: " + data.data.cpu_usage.toString().substring(0, 6).substring(2, 4) + "%";
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@@ -318,7 +318,7 @@
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ws.addEventListener("message", function message(message) {
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try {
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console.log(message.data)
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// console.log(message.data)
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var msg = JSON.parse(message.data);
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handle_ws_message(msg);
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@@ -33,6 +33,9 @@ class CameraController(Node):
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self.websocket = None
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self.server = None
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self.event_loop = None
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self.should_exit = False
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self.timer = self.create_timer(1, self.timer_callback)
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# self.websocket_thread = threading.Thread(target=self.start_listening)
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# self.websocket_thread.start()
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@@ -42,6 +45,11 @@ class CameraController(Node):
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def timer_callback(self):
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if self.should_exit:
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self.get_logger().info("Shutting down...")
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self.destroy_node()
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sys.exit(-1)
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def take_picture_callback(self, request, response):
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if (request.input_name == "default"):
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@@ -98,6 +106,7 @@ class CameraController(Node):
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error_amount += 1
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if error_amount > 20:
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self.get_logger().error("Too many errors, closing node")
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self.should_exit = True
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sys.exit(-1)
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