try with increasing thrust
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@@ -50,6 +50,7 @@ private:
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bool has_sent_status = false;
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bool has_sent_status = false;
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bool flying = false;
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bool flying = false;
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int setpoint_count = 0;
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int setpoint_count = 0;
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float thrust = 0;
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/**
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/**
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* @brief Only the attitude is enabled, because that is how the drone will be controlled.
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* @brief Only the attitude is enabled, because that is how the drone will be controlled.
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@@ -58,8 +59,11 @@ private:
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void send_setpoint()
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void send_setpoint()
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{
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{
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if (setpoint_count < 21)
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setpoint_count++;
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setpoint_count++;
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if (setpoint_count % 20 == 0 && thrust <= 1) {
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thrust += 0.1;
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}
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if (setpoint_count == 20)
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if (setpoint_count == 20)
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{
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{
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@@ -79,12 +83,12 @@ private:
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// result quaternion
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// result quaternion
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std::array<float, 4> q = {0, 0, 0, 0};
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std::array<float, 4> q = {0, 0, 0, 0};
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if (this->get_clock()->now().seconds() - start_time_ < 20)
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if (this->get_clock()->now().seconds() - start_time_ < 30)
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{
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{
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// move up?
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// move up?
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msg.thrust_body[0] = 0; // north
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msg.thrust_body[0] = 0; // north
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msg.thrust_body[1] = 0; // east
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msg.thrust_body[1] = 0; // east
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msg.thrust_body[2] = 1; // down, 100% thrust up
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msg.thrust_body[2] = thrust; // down, 100% thrust up
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calculate_quaternion(q, 0, degrees_to_radians(20), 0);
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calculate_quaternion(q, 0, degrees_to_radians(20), 0);
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}
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}
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